Skip to main content

Review Round-Up: Skullgirls

Hand-drawn sprites, a fast 2-D fighter, unique characters and crisp controls combine to create Skullgirls. As a game that takes cues from other games how does it compare. Here's what the critics had to say.

MetaCritic:   81/100

IGN:   8.5/10
While light on content, the core play in Skullgirls works beautifully on numerous levels. Astounding animation dresses up its solid basics and the roster provides plenty of possibilities for strategies and play styles. And for those looking for real competition, both local and online multiplayer run smoothly.

One can only hope that Skullgirls meets a warm reception from the fighting game community and prospers in the years to come.
Gamesradar:   8/10
But as good as it looks, the art is just Skullgirls’ window dressing. While there aren’t a lot of characters or other modes, it’s a very deep fighting game that will keep even old hands pleased and occupied. If you don’t mind spending more than your share of time in practice mode, Skullgirls could just become one of the better fighters you’ve played in a while.
Joystiq:   3/5 Stars
Skullgirls is the end result of some guys getting together and deciding to make a fighting game, and I respect it for that. The people at Reverge Labs have been knee-deep in the competitive fighting scene for a long time, and if there's one single trait that I find lacking in modern life, its the capacity for aspirational thinking. When it comes down to it, though, Skullgirls should have spent another year in development. What we got is good for what it is and will adequately fill a very niche void for serious fighters pining after a non-Blazblue Guilty Gear methadone, but it could have been so much more
GameSpot:   8.0/10
Unfortunately, the game lacks some of the modern conveniences in other fighters. Spectating support is one, which the game works around by restricting room size to only two combatants. Replay support is also absent, which is especially unfortunate since observing others is an excellent way to improve your own skills. Still, at the oh-so-attractive price of $15, Skullgirls is a great value. Its strong fighting system can stand toe-to-toe with genre regulars, while the lessons taught in the tutorials should be adopted in all fighting games. There's plenty of fun to be had with the lovely ladies of Skullgirls, as long as you don't mind a little jiggling along the way.
GameInformer:   8.0/10
As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat. Hardcore fans of the genre should find a lot to love, but more casual fighting fans may not have the same appreciation for the game’s intricate mechanics. The barrier for entry isn’t high enough to significantly hurt the game’s entertainment value. Regardless of your level of experience, Skullgirls is a solid fighter that’s more than welcome on XBLA and PSN.


Popular posts from this blog

Dishonored 2 - Daring Escapes Gameplay Trailer

The more I see of this game the more I get excited to play it. This latest trailer just shows us more of what you can do with your powers as both Emily and Corvo.

Courtesy of Games News Network

Batman: The Telltale Series Episode 2 Trailer

Having completely enjoyed the first episode of the new Batman Telltale series, I'm looking forward to Episode 2 and how it further develops the story when the game releases on September 20th.

Courtesy of Games News Network

Final Fantasy XV - Death Caster Spell Trailer

Final Fantasy is known for their powerful spells among other things. Death is one such spell. This iteration of the powerful one-hit KO spell, when it hits, does it abit different. From the trailer you can see Noctis equip the Ring of the Lucil. I'm not sure if this is same ring from the KingsGlaive movie but it seems to be going by the items description.

This Death Spell literally sucks the life out of enemies until the die in a puff of smoke. The drawback to this spell, is that it leaves you completely open to attack and takes some time to cast. I completely understand for limitations on such a powerful spell and can't wait to get my hands of this game. November cannot come soon enough.

Courtesy of Games News Network