If you've been following the Game Developers Conference you may have come across this tech-demo from Quantic Dream, the guys behind Heavy Rain, about an automaton named Kara. This tech demo isn't for any game currently in development, it is used to show what can be done on an emotional level with their game engine. Quantic Dream did a great job because this demo is all emotion, visuals aside, the emotional responses and reactions from Kara are just brilliant. It really pulls you in and tugs at those emotional cords. You really feel a sense of connection with Kara by the end of the demo. Any game that uses this trailer would allow for a greater connection when it comes to its characters. Check out the tech demo and then leave your thoughts below.
Popular posts from this blog
One thing you can more than expect from a BioWare game is a gripping story. One that is both memorable and really makes the player experience a range of emotions. That same can be expected from Anthem , their upcoming game. This Story trailer talks about all the people you'll meet during the course of your game and how interacting with them can change your story. Your choices have consequences. This is how you make the game yours. Anthem is set to be released early next year and if you're like me, you can't wait to play it either. ==== Courtesy of Games News Network
As a consumer society we like, need and want different things and with a variety of options getting them can easily be achieved. When you apply this to the video game industry you get games in the various versions, from Regular to Limited Editions, to Collector’s and Deluxe Editions. In addition to these editions, retailers often take it upon themselves to offer pre-order incentives. Pre-Ordering will give you access to a specific item, weapon or accessory, a discount or some other incentive that is unique to the store to get customer to buy from that retailer. In 2011 we saw several games receive the incentives treatment and a few that received retailer specific incentives. Its now 2012 and retailers are back at it again. Mass Effect 3 and Prototype 2 have both been given retailer specific incentive months before their launch and you can guarantee a lot more will follow. As a result, gamers have to choose the incentive they really want but not necessarily from their regular retaile
I want to start a weekly series of discussion post where a topic is picked and we have an open discussion of our thoughts and opinions. I have a few topics in mind but I open the floor to suggestions. In the video game industry, today's games usually have several modes unique to them. Two of those modes, single-player and multiplayer have become a norm for most game. Single-player is all about experiencing the story behind the game, watching beautifully rendered cut scenes and getting to know the main character(s). Multiplayer on the other hand is all about interacting with multiply players across the world while adhering to the game world and mechanics. There are a variety of different multiplayer game types, players may individually compete against two or more human contestants, work cooperatively to achieve a goal, or engage in a game type that incorporates any combination mentioned above. In the past few years the line between the two modes have started to blur, you can