A Video Gamers Digest
Video Games are a unique media that are enjoyed by people, both young and old worldwide. Adults, teens, and kids all play games to escape to a fantasy world, educate themselves, get up and dance or just socialize with friends.
My aim in creating Games News Network is to build a place where I could show others all the great games, media and news that come out of the industry. It's all about giving back to an industry that has given gamers so much.
Mass Effect 3 get Bonus Content before Release
Mass Effect 3, BioWare's Action/RPG hits stores in March but it is already getting alot of attention. We've already heard that the Demo drops on February 14 and allows you to unlock in-game items. We've also heard that pre-ordering the game entitles you to more items depending on who you buy it from. That's a lot of incentives right? Wrong, EA plans on releasing a series of 8 ME inspired action figures. Each figure, apart from being pretty cool, has packaged with them a card that gives you a code for access to bonus in-game items. This means 8 cards for 8 different pieces of content. But wait there's more. [via GameInformer]
It has also been announced that the Art of Mass Effect Universe artbook will include a download code for the Collector's Rifle when you pre-order from Barnes & Nobles. Those who played ME2 should remember this sweet assault rifle. Along with the collector's rifle the artbook also comes with other content to make your game easier and more enjoyable. The only downside is that it seems these codes(Figures & Book) only work for the PC and Xbox 360 owners of the game leaving PS3 owners out in the cold. [via joystiq]
What do yo think of the different ways of receiving in-game items for ME3 and which will you be getting?
One thing you can more than expect from a BioWare game is a gripping story. One that is both memorable and really makes the player experience a range of emotions. That same can be expected from Anthem , their upcoming game. This Story trailer talks about all the people you'll meet during the course of your game and how interacting with them can change your story. Your choices have consequences. This is how you make the game yours. Anthem is set to be released early next year and if you're like me, you can't wait to play it either. ==== Courtesy of Games News Network
As a consumer society we like, need and want different things and with a variety of options getting them can easily be achieved. When you apply this to the video game industry you get games in the various versions, from Regular to Limited Editions, to Collector’s and Deluxe Editions. In addition to these editions, retailers often take it upon themselves to offer pre-order incentives. Pre-Ordering will give you access to a specific item, weapon or accessory, a discount or some other incentive that is unique to the store to get customer to buy from that retailer. In 2011 we saw several games receive the incentives treatment and a few that received retailer specific incentives. Its now 2012 and retailers are back at it again. Mass Effect 3 and Prototype 2 have both been given retailer specific incentive months before their launch and you can guarantee a lot more will follow. As a result, gamers have to choose the incentive they really want but not necessarily from their regular retaile
I want to start a weekly series of discussion post where a topic is picked and we have an open discussion of our thoughts and opinions. I have a few topics in mind but I open the floor to suggestions. In the video game industry, today's games usually have several modes unique to them. Two of those modes, single-player and multiplayer have become a norm for most game. Single-player is all about experiencing the story behind the game, watching beautifully rendered cut scenes and getting to know the main character(s). Multiplayer on the other hand is all about interacting with multiply players across the world while adhering to the game world and mechanics. There are a variety of different multiplayer game types, players may individually compete against two or more human contestants, work cooperatively to achieve a goal, or engage in a game type that incorporates any combination mentioned above. In the past few years the line between the two modes have started to blur, you can